Object:

Make as much money as you can over the course of 4 fights. You earn $2000 for a win and $1000 for a loss, but the big money comes from “fixing” a fight.

3 shady characters will offer you more money to win or lose the fight in a certain round. If you think you can do what they ask, you can bet on yourself to do it for even more money, manuevering your odds to maximize your winnings.

Pre-Fight Choices:

Before each fight, you'll see what the shady characters are offering. You are allowed 2 “upsets” each game. Choose these near the top according to your goals.

Put more of your own money on the goals by clicking the up arrow. Remove money you have committed by clicking the down arrow. A right click with a mouse, or a long click on a mobile device will move the increments by $500. There is a wager limit of $500 times the number of the fight. You can bet more as time goes on.

The characters will offer you up to 5 times the amount you bet depending on your reputation. Your reputation is based on past performances. It will change based on the multipliers you hit. This in turn will affect the maximum multiplier. Click the logo at any time for more info. You can switch the multipliers on the bets by selecting the 2 you want to switch. Repeat as necessary. The 4th option not on a weasel is to win the match when no goal cards are satisfied.

When you're ready to fight, click OK.

Boxing:

You have up to 3 boxing styles (animals) to choose from each trick, as does your opponent. The arrows show who beats whom. Red arrows mean you will win the trick. Blues don't. These arrows are based on attributes of the cards that are not readily seen in the digital version.

To view a boxing card from the physical game, right click or long click on any boxer you can see. On those cards, the top row beats the center character, who beats the bottom row. These are not worth memorizing (except for the Lion and Mouse), which is why I streamlined it.

Sometimes a boxer can beat all of the boxers in the opponent's lineup. In this case, they can taunt. A taunting boxer will be outlined in orange. If you want to taunt, select a boxer twice. The opponent of the taunting player must play (and lose) a second card if they have one to lose.

After every decision you make, you must click OK. You can change your mind before you click OK.

After each trick, you will be given the option to upset the trick. This will reverse the winner and loser. The AI will have the option to upset first. If it does, you can't. If it doesn't, you can choose an upset for your situation: win if you're losing, lose if you're winning. Using an upset costs you $300. But that is totally worth it if it helps you achieve a big goal.

The winner takes all the cards to the bottom of their reserve stack. The loser may get the ref card if he is present and a consolation card for the first trick of each fight.

When any player's row of boxers are depleted, they refill from their reserves. The reserve stacks are on the left side. The ref card is red. When the ref comes out, the round advances.

The advancing round is what the goal cards are all about. You must win or lose the fight in the correct round. You must win or lose the fight in the correct round! Not a single trick, the whole fight.

When one player has all the cards, the fight is over. The player with all the cards is the “winner.” Be that title as it may, maybe you wanted to lose for the cash!

Each Fight is Different:

The first fight has the 9 basic boxers. No boxer is better than the average boxer, like Rock, Paper, Scissors.

The second fight removes 2 basic boxers and brings in the Lion and the Mouse. Check out their cards. The Lion can beat all 9 basic boxers. The Mouse loses to them all. But the Mouse beats the Lion.

The third fight uses 10 of the 11 boxers. 1 boxer is waiting on the right side. It starts as the Mouse. Each time a boxer taunts (and gets an extra card out of it) it switches with the waiting boxer.

The fourth fight uses all 11 boxers at first. Whenever there is an upset, the now losing boxer is removed. At least, that's how it is in a two-player game. Since the AI player gets 4 upsets, only his 2nd and 3rd remove.

That is all you need to know to play. If you're curious about some finer points, read on.

One-Player and Two-Player Mode Differences:

When playing against another human opponent, they will have goal cards of their own and only 2 chosen upsets. All of your goals and upsets are secret from each other until revealed. Wagers are public knowledge.

How the AI Player Works:

The AI player is controlled by dice in the physical game. It rolls before every boxer is chosen. Random numbers control the action in the digital version with the same probabilities as the card game.

The AI player will taunt two-thirds of the time when it has a taunt.

The AI player also rolls at the end of every trick to see if it upsets. He will upset 11.1%, 8.3%, 5.6%, or 2.8% of the time depending on upsets remaining. If the fight is about to end, the probability increases to 21.0%, 16.0%, 10.8%, and 5.5%.

So the AI is just random. If it seems to cleverly beat you, that's all in your head. But there are ways to mitigate luck.