Make as much money as you can over the
course of 4 fights. You earn $2000 for a win and $1000 for a
loss, but the big money comes from “fixing” a fight.
3 shady characters will offer you more money
to win or lose the fight in a certain round. If you think you can do what they ask, you
can bet on yourself to do it for even more money, manuevering your odds to maximize your winnings.
Before each fight, you'll see what the shady
characters are offering. You are allowed 2 “upsets” each
game. Choose these near the top according to your goals.
Put more of your own money on the goals by clicking the up arrow.
Remove money you have committed by clicking
the down arrow. A right click with a mouse, or a long click
on a mobile device will move the increments by $500. There is a wager limit of $500 times the
number of the fight. You can bet more as time goes on.
The characters will offer you up to 5
times the amount you bet depending on your reputation.
Your reputation is based on past performances.
It will change based on the multipliers you hit.
This in turn will affect the maximum
multiplier. Click the logo at any time for more info.
You can switch the multipliers on the bets by selecting the 2 you want to switch. Repeat as necessary.
The 4th option not on a weasel is to win the match when no goal cards are satisfied.
When you're ready to fight, click OK.
You have up to 3 boxing styles (animals) to
choose from each trick, as does your opponent.
The arrows show who beats whom. Red arrows
mean you will win the trick. Blues don't.
These arrows are based on attributes of the
cards that are not readily seen in the digital version.
To view a boxing card from the physical game,
right click or long click on any boxer you can see.
On those cards, the top row beats the center
character, who beats the bottom row.
These are not worth memorizing (except for
the Lion and Mouse), which is why I streamlined it.
Sometimes a boxer can beat all of the boxers
in the opponent's lineup. In this case, they can taunt.
A taunting boxer will be outlined in orange.
If you want to taunt, select a boxer twice.
The opponent of the taunting player must
play (and lose) a second card if they have one to lose.
After every decision you make, you must
click OK. You can change your mind before you click OK.
After each trick, you will be given the
option to upset the trick. This will reverse the winner and loser.
The AI will have the option to upset first.
If it does, you can't.
If it doesn't, you can choose an upset for
your situation: win if you're losing, lose if you're winning.
Using an upset costs you $300. But that is
totally worth it if it helps you achieve a big goal.
The winner takes all the cards to the bottom
of their reserve stack.
The loser may get the ref card if he is
present and a consolation card for the first trick of each fight.
When any player's row of boxers are
depleted, they refill from their reserves.
The reserve stacks are on the left side. The
ref card is red. When the ref comes out, the round advances.
The advancing round is what the goal cards
are all about. You must win or lose the fight in the correct round.
You must win or lose the fight in the
correct round! Not a single trick, the whole fight.
When one player has all the cards, the fight
is over. The player with all the cards is the “winner.”
Be that title as it may, maybe you wanted to
lose for the cash!
The first fight has the 9 basic boxers. No
boxer is better than the average boxer, like Rock, Paper, Scissors.
The second fight removes 2 basic boxers and
brings in the Lion and the Mouse. Check out their cards.
The Lion can beat all 9 basic boxers. The
Mouse loses to them all. But the Mouse beats the Lion.
The third fight uses 10 of the 11 boxers. 1
boxer is waiting on the right side. It starts as the Mouse.
Each time a boxer taunts (and gets an extra
card out of it) it switches with the waiting boxer.
The fourth fight uses all 11 boxers at
first. Whenever there is an upset, the now losing boxer is removed.
At least, that's how it is in a two-player
game. Since the AI player gets 4 upsets, only his 2nd and
3rd remove.
That is all you need to know to play. If
you're curious about some finer points, read on.
When playing against another human opponent, they will have goal cards of their own and only 2 chosen upsets. All of your goals and upsets are secret from each other until revealed. Wagers are public knowledge.
The AI player is controlled by dice in the
physical game. It rolls before every boxer is chosen. Random numbers control the action in the
digital version with the same probabilities as the card game.
The AI player will taunt two-thirds of the
time when it has a taunt.
The AI player also rolls at the end
of every trick to see if it upsets. He will upset 11.1%, 8.3%, 5.6%, or 2.8% of
the time depending on upsets remaining. If the fight is about to end, the
probability increases to 21.0%, 16.0%, 10.8%, and 5.5%.
So the AI is just random. If it seems to
cleverly beat you, that's all in your head. But there are ways to
mitigate luck.